Pants A1

Pants A1, available on FAB.com

Game-ready, low-poly pants compatible with MetaHuman characters.

Use them in MetaHuman Creator like any other wardrobe item. The asset includes an adjustable color set for easy customization to match your project’s needs and style.

Parametric — the clothing automatically resizes to fit the MetaHuman body when customizing the character in MetaHuman Creator.

More complete information and guides are available on my website.

How to use
— Download «*.mhpkg» package corresponding to your Unreal Engine version(5.6, 5.7 or 5.8+), or bare «*.uasset» files from «additional files»(PantsA1uassets.zip). For other engines or use cases, an FBX version with textures is also included.
— Create «Outfits/PantsA1» folders in your project’s «content» folder
— Drag and drop «*.mhpkg» package, or the files corresponding to your UE version, into the «PantsA1» folder.
— Open MetaHuman creator and in cloth section drag and drop new wardrobe item «WI_PantsA1» from «PantsA1» folder.

Details
— The source textures are 4K (4096 × 4096 px), PBR. For game-ready optimization, the maximum resolution has been reduced in the individual texture asset settings. If you need higher texture quality, you can increase these settings manually.
— 4 LODs are included. They are automatically generated in Unreal Engine and manually adjusted for game-ready performance. The triangle count ranges from 8034 to 803 tris.
Cloth simulation — can be easy enabled with video guide.

Notes
Cloth simulation not work after assembling MetaHuman character in MetaHumanCreator, but I made video guide on how to enable it by two ways, it is much easier by my vertex painted models.
In UE 5.6, only one body-hide mask can be used at a time. Therefore, if this asset is used together with other wardrobe items that also use a body-hide mask, a unified mask must be created.

The mask can be found by selecting the wardrobe item in MetaHuman Creator and opening Accessory Properties in the Accessory section. In the wardrobe properties, go to: Pipeline → Pipeline → Editor Pipeline → Outfit → Body Hidden Face Map

Disclaimer
The character and scene shown in the screenshots and promotional images are not included in the package. The asset files must be imported into your own project and used with your own scene and MetaHuman Creator character.
Sneakers visible on some scenes and video are not included, those are from another mine asset — «Sneakers A1», also available here on FAB.

Contacts
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